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Kling v2.6 Motion Control

Kling v2.6 Motion Control transfers full-body motion from a 3-30 second reference clip to a generated scene, capturing gestures, facial expressions, lip-sync, and camera movement with frame-accurate fidelity.

Video Gen
index.ts
import { experimental_generateVideo as generateVideo } from 'ai';
const result = await generateVideo({
model: 'klingai/kling-v2.6-motion-control',
prompt: 'A serene mountain lake at sunrise.'
});

Playground

Try out Kling v2.6 Motion Control by Kling AI. Usage is billed to your team at API rates. Free users (those who haven't made a payment) get $5 of credits every 30 days.

klingai logo
Prompt(optional)
Describe the scene or how the motion is applied.
Need inspiration?
Reference image(required)
The subject to animate.
Reference video (required)(required)
The motion to transfer to your reference image. The output length follows this video: 3–30 seconds (up to 10 seconds when character orientation matches the reference image).
Videos to generate
Mode
Character orientation
Keep original sound
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Your generated video will appear here.

Providers

Route requests across multiple providers. Copy a provider slug to set your preference. Visit the docs for more info. Using a provider means you agree to their terms, listed under Legal.

Provider
Context
Latency
Throughput
Input
Output
Cache
Web Search
Per Query
Capabilities
ZDR
No Training
Release Date
Kling AI
——
12/18/2025

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Context
Latency
Throughput
Input
Output
Cache
Web Search
Per Query
Capabilities
Providers
ZDR
No Training
Release Date
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03/04/2026
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12/03/2025
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About Kling v2.6 Motion Control

Kling v2.6 Motion Control is a video-to-video generation model built around Total Motion Transfer: replicating a motion sequence from a reference clip in an entirely new generated scene. You provide a 3-30 second reference video containing the movement to capture. The model applies that motion to a new subject and setting defined by a text or image prompt.

The system handles fast, intricate actions with high frame-level fidelity. Martial arts sequences, dance routines, and other high-speed movements that challenge basic motion estimation render with reduced artifacts in hand regions. Hand articulation has historically been a weak point in motion transfer systems. Facial expression tracking and lip-sync alignment carry over from the reference, making the model suitable for character animation and talking-head video production.

Kling v2.6 Motion Control also extracts camera behavior from the reference clip. Panning, push-in, pull-out, and rotation moves replicate in the generated output. A reference shot with deliberate camera motion carries that staging into the new scene, not only the actor motion. Output duration extends up to 30 seconds without manual clip stitching.

What To Consider When Choosing a Provider

  • Configuration: Reference video quality drives transfer accuracy. Use clear subjects, stable framing, and well-lit motion.
  • Zero Data Retention: AI Gateway does not currently support Zero Data Retention for this model. See the documentation for models that support ZDR.
  • Authentication: AI Gateway authenticates requests using an API key or OIDC token. You do not need to manage provider credentials directly.

When to Use Kling v2.6 Motion Control

Best For

  • Dance and performance content: A reference performance transfers to a generated character or setting
  • Talking-head dialogue: Videos that need accurate facial expression and lip-sync replication
  • Camera movement transfer: Camera behavior from a reference shot carries into the new scene
  • Fashion and product video: Production using human movement references in controlled studio footage

Consider Alternatives When

  • No reference video: You don't have a reference motion video and prefer purely text-driven generation
  • Simple image animation: You want to animate an image into short video without motion transfer, so see i2v variants
  • Multi-shot narratives: You need narrative generation with independent scene segments, so see v3.0

Conclusion

Kling v2.6 Motion Control transfers a precise movement sequence to a generated scene without manual animation or frame-by-frame keyframing. For character performance, staged shots, dance, or action, it moves hands, face, and camera together from the reference.