# Kling v2.6 Motion Control

Kling v2.6 Motion Control extracts movement patterns from a reference video (body gestures, hand articulation, facial expressions, and camera behavior) and applies them to a newly generated scene described by a text prompt or image.

- **Model ID:** `klingai/kling-v2.6-motion-control`
- **Type:** video
- **Providers:** klingai
- **Context window:** Not applicable
- **Maximum output tokens:** 0
- **Pricing:** See the provider details below
- **Canonical page:** https://vercel.com/ai-gateway/models/kling-v2.6-motion-control

## Supported parameters

- **Parameters:** `aspectRatio`, `resolution`, `duration`, `fps`
- **Operations:** `image-to-video`
- **Input modalities:** `image`, `video`, `text`
- **Output modalities:** `video`
- **Aspect ratios:** `16:9`, `9:16`, `1:1`
- **Resolutions:** `720p`, `1080p`
- **Durations:** `3s`, `30s`
- **Frame rates:** `30 fps`
- **Maximum outputs per request:** Not reported
- **Maximum input images:** 1
- **Input image formats:** `jpg`, `jpeg`, `png`
- **Maximum input image size:** 10 MB

## Example

```ts
import { experimental_generateVideo as generateVideo } from 'ai';

const result = await generateVideo({
  model: 'klingai/kling-v2.6-motion-control',
  prompt: 'A serene mountain lake at sunrise.'
});
```

## About

Kling v2.6 Motion Control is a video-to-video generation model built around Total Motion Transfer: replicating a motion sequence from a reference clip in an entirely new generated scene. You provide a 3-30 second reference video containing the movement to capture. The model applies that motion to a new subject and setting defined by a text or image prompt.

The system handles fast, intricate actions with high frame-level fidelity. Martial arts sequences, dance routines, and other high-speed movements that challenge basic motion estimation render with reduced artifacts in hand regions. Hand articulation has historically been a weak point in motion transfer systems. Facial expression tracking and lip-sync alignment carry over from the reference, making the model suitable for character animation and talking-head video production.

Kling v2.6 Motion Control also extracts camera behavior from the reference clip. Panning, push-in, pull-out, and rotation moves replicate in the generated output. A reference shot with deliberate camera motion carries that staging into the new scene, not only the actor motion. Output duration extends up to 30 seconds without manual clip stitching.

## What to consider

Reference video quality drives transfer accuracy. Use clear subjects, stable framing, and well-lit motion.

## When to use

### Best For
- Dance and performance content where a reference performance transfers to a generated character or setting
- Talking-head and character dialogue videos that need accurate facial expression and lip-sync replication
- Video where camera movement from a reference shot should carry into the new scene
- Product or fashion video production using human movement references in controlled studio footage

### Consider Alternatives When
- You don't have a reference motion video and prefer purely text-driven generation
- You want to animate an image into short video without motion transfer. See i2v variants
- You need multi-shot narrative generation with independent scene segments. See v3.0

## Best for

- **Dance and performance content:** A reference performance transfers to a generated character or setting
- **Talking-head dialogue:** Videos that need accurate facial expression and lip-sync replication
- **Camera movement transfer:** Camera behavior from a reference shot carries into the new scene
- **Fashion and product video:** Production using human movement references in controlled studio footage

## Consider alternatives

- **No reference video:** You don't have a reference motion video and prefer purely text-driven generation
- **Simple image animation:** You want to animate an image into short video without motion transfer, so see i2v variants
- **Multi-shot narratives:** You need narrative generation with independent scene segments, so see v3.0

## Frequently asked questions

### What format and duration should the reference video be?

The reference video should be 3-30 seconds long. Clearer subject visibility and stable framing produce more accurate motion transfer in the output.

### Does Kling v2.6 Motion Control also transfer camera movement from the reference video?

Yes. Camera behavior (pan, push, pull, and rotation) in the reference clip replicates in the generated video, not just subject body motion.

### How does it handle fast or complex movements like martial arts or dance?

The model reduces artifacts on fast, intricate motions. Hand articulation and high-speed body movements render with improved fidelity compared to earlier motion transfer approaches.

### What is the maximum output duration?

Outputs can reach up to 30 seconds. This eliminates the need to stitch multiple short clips together for longer sequences.

### Can the model transfer facial expressions and lip-sync from the reference video?

Yes. Facial expression tracking and lip-sync alignment transfer from the reference and apply to the generated subject.

### Is a text prompt required alongside the reference video?

A text prompt is optional. Use it to describe the desired scene, subject, and styling for the output. Motion derives from the reference clip while the prompt defines what appears in the new video.

## Links

- [Model page](https://vercel.com/ai-gateway/models/kling-v2.6-motion-control)
- [AI Gateway documentation](https://vercel.com/docs/ai-gateway)
- [Provider model documentation](https://app.klingai.com/global/dev/document-api/apiReference/model/motionControl)
- [Provider pricing](https://klingai.com/global/dev/pricing?scrollTo=video)
